It's been a long time since I did a Creature of the Week round. The topic this week was to create a creature who will explode as a defense mechanism for the rest of it's species. The round was called cute, fuzzy bombs. I decided to create these super derpy creatures that I had sketched while at work the other day. Total time on this piece: about 4 hours. Here's the description I gave for the creature.
There are few species quite as oblivious as the Bubblegum Blast-Rat. Breeding at a rate of approximately 100 new Blast-rats a month, per-member of the horde sounds like a recipe for disaster... and it is, but not in the way one would think. See the Blast-Rat is so oblivious of it's surrounding, that, upon seeing a predator the Blast-Rat will have a surge of adrenaline, which, unfortunately for it, it is highly allergic to. The allergic reaction trigger the massive quantities of phosphorous in the Blast-Rat's diet to ignite, cause the Blast-Rat to explode (creating a distinct popping sound). Often this may cause a chain reaction of Blast-Rats becoming startled enough to explode. An exploded Blast-Rat will usually leave behind it's large, bushy tail which often float around like tumbleweed. They are collected by local artists as they create excellent brush-making material.
It is said that the prairies that house the Bubblegum Blast-Rats are simultaneously the most fertile and least profitable place to build farms, often having ones crops blasted to smitherines right before harvest. It is said that the Bay farming family has lived on those prairies for a century. Their youngest son Michael taking inspiration from the Bubblegum Blast-Rats and going on to have a lucrative if mediocre film career.
Wednesday, May 2, 2012
Hey folks. Here's a new piece, done for the WotC D&D Art test. You can find the details here. This piece was done for the 3rd challenge: Culture. The challenge was to create a soldier or town guard based on the examples given in the brief. Here's the artist statement I wrote to go along with the piece: The two full-colour characters shown as examples evoked a sense of both Russian and East Asian influences, but contained a lot of calls to an Inuit sort of sensibility. For a soldier within that culture, I thought something taking cues from Mongolian style armor might nicely tie the above influences together into something somewhat militaristic. When it came to the weapon I went through a lot of iterations with the character holding a various pole-arms and both curved and straight swords. I ended up feeling like this kind of great-club fit with the sensibilities of the rest of the design. I wanted a strong sense that the warrior culture was about physical might, and intimidation, so the war-mask paired with a big, heavy and blunt weapon felt right to me. I really got into the idea that masks might play an important role in the cultural identity of these people. With the more shaman-like character you get a much more serene effect. Here I wanted to have something that might call back to the masks on the armor of samurai, but still play within the confines of the pre-established design, so I attempted to take the visual cues from the mask of the shaman character and make more complex, gargoyle-like masks that might be seen as more demon-like and give a more spiritual side to the warrior culture. I've included a couple of examples of war-masks just to get a better sense of that side of things. I figured maybe in the warrior hierarchy, different levels of complexity in your mask, different patterns of war-paint might indicate rank. The simpler, less intimidating mask going to the low-ranking soldier, the ones with all the bells and whistles (and teeth) going to the officers.