Saturday, October 15, 2011

Ash Greels and Plumed Lumbox

Hey everyone. I decided to work on a Creature of the Week piece for the first time in a very long time. This was for Clark Miller and I's anniversary round. The brief was to create a creature which would spend the first year of its life as a relatively beautiful or cute herbivore. Upon it's first birthday, the creature would then transform into a much uglier and much more predatory creature. I guess that means Clark and I will become evil predatory moderators for Creature of the Week, now. Heh.

Anyway these are the creatures I created. Originally, the mid-point creature was set to be the immature herbivorous form, but I came to realize it needed to be a little bit more cute and a little more beautiful. So I relegated that one to the mid-point between the two creatures and created the little pink plumed bugger to be the true herbivorous form.

Here's the description I gave for the creatures:
In the ashlands of Caliope's fourth planet, researchers noted a strange pattern. The Plumed Lumbox seemed to have no real natural predators, despite being a fairly healthy portion for any one of the many predators in the area. But even the Aspynx would leave them well enough alone most of the time. Slowly the reason became clear. Upon observing a Lumbox for an entire day it was discovered that the Ash Greel's (the apex predators of the area) would often escort the Lumbox around it's daily activities. There was no symbiosis here, the Lumbox provided no advantage to the Ash Greel, and the Ash Greel would mercilessly protect the small herbivores.

It was not until a six month research expedition that it was finally uncovered why this was. Scientists observed that at approximately a year old, the Plumed Lumbox would begin to eat excessive amounts, slowly shedding their feathers. Over this period they would begin to lose their attractive frills and feathers, as well as their bright colouring, slowly turning a purple-grey ash colour. The Lumbox would begin to grow slight tusks and secondary and tertiary mandible structures as well as, most unusual of all, would begin scavenging meat from the Greels' kills. It would remain like this for two weeks, gorging itself until it became obese and nearly unable to move, whereupon the researchers realized they were about to witness the birth of an Ash Greel. The Lumbox-Ash Greel relationship was actually parent and child, not some odd one-sided symbiosis.

The transformation is noted as being brutal and bloody. The creature triples in size over the course of a single day. The limbs extend and the mutated tendons push themselves out of the skin in the first, forming membrane over themselves but leaving odd holes in the legs. Finally, and most painfully, the membranes on the creature's face begin to split. Over time, the creature's skull will rip itself the Ash Greel's signature 4-way jaw and the Lumbox's yellow eye will grow over into a sensory membrane. Adult Ash Greel's must bring food to the freshly transformed Ash Greels immediately or they will not live. The transformation leaves the Ash Greel too weak to properly hunt for two days, after which it will begin hunting for itself, and shortly thereafter will search for a mate. Male Ash Greels are solitary, leaving the female Ash Greel's to look after the Lumbox. If a male Ash Greel attempts to approach the immatured Lumbox, the female will often attack, and sometimes kill, the male.




Here's a lightened up version, since I realized that on most monitors the above is stupidly high contrast.

Friday, October 7, 2011

Dreolin

Just a quick update for now. This is a new race I designed for my regular D&D campaign. They're called the Dreolin, who are an underground race in the vein of dwarves and Zelda's Gorons. This is just the male version, I'm going to try and pump out a female model as well in the near future. Hope ya' like it.

Saturday, September 24, 2011

It Just Wants Love... and Food

Hey guys. Been busy starting school again and all that junk, but I have some fun stuff for you, now! Here's a creature/plant design I finished literally 5 minutes ago. Originally I designed this while bored (and also not busy) at work along with a couple of other creatures I invented to have flora-like qualities. This was the one I spent the most time on, and ended up having the most fun with, so here he is:

I wanted to submit him to a big collaborative post-apocalyptic project called "WASTED" but the project closed for submission a few days ago. Damn. Anyway, I wanted to give it a ball, because I like the idea of it having this really obvious, and really kind of dumb, lure such that it could eat children.

Sunday, September 11, 2011

This past week I decided to dabble a bit more in the realm of Industrial Design. The following is for round 178, the "Dwarven Mining Torch". That is to say, a flashlight for dwarven miners useable around flammable materials. The fun thing about industrial design with Fantasy is that you can make up things to help your design... like "luxor crystals" and "mana batteries".

Daravon's Standard Handheld Luxor torch functions on the principal that when a luxor crystal is contacted by a mana-based power-source it begins to glow. By establishing a slide-switch and locking mechanism allowing a small mana battery to contact the base of the crystal, dwarves can use the torch as needed without draining the power source. A mirrored cone is placed around the base around the protruding crystal allowing the user to focus the light. The torch is functional both upright like a traditional torch, and whilst aiming the light as a modern torch.

Thursday, September 1, 2011

It's about damn time!

So, sometimes I'm lazy. Sometimes I forget about things. Sometimes I don't end up putting a piece up here because it's shitty, and sometimes it won't stop being shitty no matter how many times I seem to attempt it. This is the final result for a set I've been meaning to do for quite a while. Firstly because I needed practice doing quick variants (there's about 3 hours of total work on this piece). Secondly because I needed to finally fucking render these guys for the benefit of my D&D group.

The group I play with on a regular basis during the school year have, on quite a few occasions, found themselves faced with Gigas, a large-sized demon-creature. I've described them to the party at length, but I'e been meaning to actually DRAW them for a while; and while all the iterations from my sketchbook were good enough for a while, every time I would try and sit down to render them out I got frustrated and upset with the results. This time I actually like where the piece went. Influences include: DOOM (specifically the enemy called Mancubus), Final Fantasy XII (with the enemy of the same name), Shadow of the Colossus (as always) and a few other things. Hope you like 'em.

Tuesday, August 30, 2011

Podipuss and Friends

Hey all, here's a quick study I did over the last 2 nights. It's based on a character from a webcomic I read called: Name Game. The drawing is of the main character, Alix, with her pet/friend octopus, Podipuss. Total hours spent is probably around 4 on this piece.



Saturday, August 27, 2011

Snowforts have gotten way out of hand

So, I managed to actually get myself to do some environment work. This is a piece I started about a 2 weeks ago and have been working on, on and off. For the most part it's just to practice environments but it's based on a location in my D&D campaign setting called the 'Harrower's Fortress'. I'm pretty happy with the turnout on this one. Originally the foreground elements weren't there, but there needed to be something to balance the values and establish scale. It's a bit cliche, but I think it works fine for what it is.