Wednesday, June 29, 2011

Solar Collector

New creature, woo! First thing's first though: Allison Theus of Extra Credits] (a web-series discussing the development of video games as a medium) and incredible concept art fame requires shoulder surgery if she wants to continue to do art. Currently her team has set up a page to raise money for her surgery (which is rather expensive over in the states), if you feel like contibuting, please do. Here is the link to the page.
Here is a link to Allison Theus' website.

Anyways, here's my new creature. The topic this week was one of Clark's, the Solar Collector. It had to be a creature living in an extremely cold environment which had some way of harvesting solar energy to survive. Here's my entry. I wanted to show it with the frill opened and closed but I ran short on time. The one's in the back are just slightly warped and colour-adjusted copies, but I wanted to show scale better, as well as give it more of a populated look. Hope ya' like it!

Friday, June 24, 2011

Parlsey Coriander (Parssurrrey Coriahndurrhu)

Here's the finished product on my piece illustrating my character from Ravenloft, the late Parsley Coriander. For the record, the name came as my little tribute to the film Paprika. In the film, the character Paprika seems to have her name only ever said by dudes with really deep voices. With japanese accents it takes on certain je ne sais quoi. Parsley's name came from me and my tabletop gaming group deciding what seasoning was the most fun to say in a thick, deep, Japanese accent.

As for the character, I should probably explain a couple things about her to be perfectly clear on why certain things are in the illustration. She has fey in her bloodline, and was raised in (read: by) the woods due to her parents illegal dealings in hallucinogenic (and magical) mushrooms. I wanted the character to be totally out of place in the grim gothic horror of Ravenloft, so I decided she was a bit of a space cadet, who loved animals (ducks in particular), and whose main weapon was her imaginary friend/giant spoon (lovingly named "Coop the Scoop"). Her parents were taken away and killed and she was raised by a wealthy dude and his 6 bitch-ass daughters. Anyway, Parsley, over the course of our journey had the following happen to her (not necessarily in this order):
- Was told by an all-powerful computer that she had to use necromancy to see ducks again
- Saw several visions of her dead parents, including an instance of them coming out of a camel's humps
- Had a horse come back to life only to have it killed by Brian Mulroney
- Had several arguments with Brian Mulroney leading to several attempts on her life
- Had her love of animals nearly completely destroyed
- Was brainwashed by a squirrel demon
- Fell off a cliff
- Died
- Got her soul sucked into the all-powerful computer, destroying it
- Came back to life, undead
- Killed many a squirrel
- Had her adoptive family attempt to kill her in the form of living mushrooms
- Was effectively brainwashed by a lich
- Attempted to kill and was subsequently killed by another party member

Hopefully that explains the image somewhat... Maybe?

Sunday, June 19, 2011

Still Kickin'

Sorry it's been so long since I last posted. I've been really bad about getting my ass in gear and actually sitting down for drawing sessions longer than an hour or so. Basically I started work again. Because of developer logistics, I have to test from 11-7:30, meaning that I get home at about 7:45 or 8 every day, at which point I'm usually to exhausted to do much of anything. You wouldn't think game testing is that soul-sucking, but it really really is. Anyway, that's why I've been so inactive. I'm trying to really get my ass in gear, but it's tough.

I've been trying to get my shit together for a piece of fan art I'm putting together for the Warriors of Darkness of Loading Ready Run fame. But big, crowded compositions are tough to put together, especially when I don't have the character designs down yet.

I did Industrial Design of the Week recently. The topic was "Space Smuggler", wherein I had to design the space smuggler's spaceship. Being a big fan of both Firefly and Cowboy Bebop, I decided to use those as my chief influences. I wanted it to look cobbled together, and falling apart, yet lived in and home-like. I'm not totally happy with it, obviously there are perspective issues and I rushed a bunch of it, not realizing I had second week to perfect it. Anyway, here she is...



This second piece here is a character I was playing in a recent Pathfinder campaign, run by the illustrious, industrious Simon Case. The character started out as my tribute to the kid's book Tatterhood, a little girl using a massive spoon as her chief form of weaponry. Anyway, at a certain point in the campaign, things took a turn for the worse, and her (read: my) loopy attitude led to her having a bit of a spill down a giant cliff. Thanks to a hilarious twist, she ended up revived as mangled perversion of her previous form. I decided to roleplay it so that she didn't really realize how mangled she was. Anyway, I tried to capture that character in this piece. I'm in the process of adding colour to the piece, I'll post updates on that as soon as I can.



Also, I have a Twitter now. I will update it with stupid shit about my life and also Creature of the Week stuff. So, follow that, I guess...