Here is the finished product on the lurker hound. I changed the legs a bit as I was doing them, so that it looks more like a leaping, or dodging pose. I noticed that a lot of my poses are pretty static so this was an attempt to get across something a bit more dynamic.
The other drawing is the first of a few drawings that I'm doing in preparation for a cyberpunk D&D campaign in the near future. The campaign is going to feature a group which will act as the rival characters to the party, each one loosely based on a different friend of mine from the artist community at the Escapist. This is the first one based on a user named Zelamac.
That lurker looks crazy! The first thought I had before reading your description was: "Oh hey! That looks really dynamic!" Hah.
ReplyDeleteAlso, that dude looks groovy. But maybe the left arm looks a bit unnatural?
Also, I'm sure I had commented already so I apologize if this posts twice.
His left or our left?
ReplyDeleteOur left/his right is supposed to be mechanical, but if it looks awkward I may go back and work that out. If it's the other arm, though, that's a lot easier to fix.
Also, thanks about the lurker. It's really awesome to know that I got my goal across.
Sorry, I meant his left/our right arm. Maybe the elbow is too high up, or the angle too right, I don't know.
ReplyDeleteI see what you mean. Adjustments will be made.
ReplyDelete